Initializer

init(color:size:position:name:anchorPoint:zPosition:gameScene:allowedTimesToHit:offsetHealthBar:)

Declaration

@MainActor init(color: AliasColor, size: CGSize, position: CGPoint, name: String, anchorPoint: CGPoint, zPosition: CGFloat, gameScene: AppSharedSceneBase, allowedTimesToHit: Int = 1, offsetHealthBar: CGPoint = .zero)