Initializer

init(texture:name:position:size:anchorPoint:zPosition:gameScene:allowedTimesToHit:offsetHealthBar:)

Declaration

@MainActor init(texture: SKTexture, name: String, position: CGPoint, size: CGSize = CGSize.zero, anchorPoint: CGPoint, zPosition: CGFloat, gameScene: AppSharedSceneBase, allowedTimesToHit: Int = 1, offsetHealthBar: CGPoint = .zero)