Initializer

init(color:size:position:name:anchorPoint:zPosition:gameScene:allowedTimesToHit:offsetHealthBar:useGravity:)

<#Description#>

Declaration

@MainActor init(color: AliasColor, size: CGSize, position: CGPoint, name: String, anchorPoint: CGPoint, zPosition: CGFloat, gameScene: AppSharedSceneBase, allowedTimesToHit: Int = 1, offsetHealthBar: CGPoint = .zero, useGravity: Bool = false)

Parameters

color

<#color description#>

size

<#size description#>

position

<#position description#>

name

<#name description#>

anchorPoint

<#anchorPoint description#>

zPosition

<#zPosition description#>

gameScene

<#gameScene description#>

allowedTimesToHit

<#allowedTimesToHit description#>

offsetHealthBar

<#offsetHealthBar description#>

useGravity

<#useGravity description#>