Initializer

init(imageName:name:size:anchorPoint:zPosition:gameScene:allowedTimesToHit:offsetHealthBar:useGravity:)

<#Description#>

Declaration

@MainActor init(imageName: String, name: String, size: CGSize = CGSize.zero, anchorPoint: CGPoint, zPosition: CGFloat, gameScene: AppSharedSceneBase, allowedTimesToHit: Int = 1, offsetHealthBar: CGPoint = .zero, useGravity: Bool = false)

Parameters

imageName

<#imageName description#>

name

<#name description#>

size

<#size description#>

anchorPoint

<#anchorPoint description#>

zPosition

<#zPosition description#>

gameScene

<#gameScene description#>

allowedTimesToHit

<#allowedTimesToHit description#>

offsetHealthBar

<#offsetHealthBar description#>

useGravity

<#useGravity description#>