Instance Method

addPhysics(rectangle:center:categoryBitMask:collisionBitMask:contactBitMask:isDynamic:useGravity:allowsRotation:usePrecision:isPinned:)

Declaration

@MainActor func addPhysics(rectangle: CGSize, center: CGPoint = CGPoint.zero, categoryBitMask: UInt32, collisionBitMask: UInt32? = 0, contactBitMask: UInt32? = 0, isDynamic: Bool = true, useGravity: Bool = true, allowsRotation: Bool = false, usePrecision: Bool = false, isPinned: Bool = false)