Instance Method
buildPhysicsProperties(categoryBitMask:collisionBitMask:contactBitMask:isDynamic:useGravity:allowsRotation:usePrecision:isPinned:)
Declaration
@MainActor func buildPhysicsProperties(categoryBitMask: UInt32, collisionBitMask: UInt32?, contactBitMask: UInt32?, isDynamic: Bool, useGravity: Bool, allowsRotation: Bool, usePrecision: Bool, isPinned: Bool)