Overview
Use the Obstacle struct to define each object to be used by the Scroller2d engine or your own custom implementation.
struct Obstacle
Use the Obstacle struct to define each object to be used by the Scroller2d engine or your own custom implementation.
var id: UUID?
var image: String?
var randomDistanceEnd: CGFloat?
var randomDistanceStart: CGFloat?
var repeatCount: Int?
var stack: Bool?
var useGravity: Bool?
struct Character