Overview
Use the GroundSection structure to define each object to be used by the Scroller2d engine or your own custom implementation.
struct GroundSection
Use the GroundSection structure to define each object to be used by the Scroller2d engine or your own custom implementation.
var id: UUID?
struct Background
BackgroundImage for your level.struct CheckPointData
struct CheckPointLocation
struct ObstacleLevelItem
Obstacle for your level.struct CharacterLevelItem
Character for your level.struct Artifacts
struct Coins
struct Shields