Class
SKSpriteNodeEnemy2dBase
Declaration
@MainActor class SKSpriteNodeEnemy2dBase
Topics
Initializers
Instance Properties
var animateDeath: Bool
<#Description#>
var completeVariable: Bool
<#Description#>
var executeState: enemyStateType
<#Description#>
var imageBase: String
<#Description#>
var target: SKSpriteNode?
<#Description#>
var timeHit: Int
<#Description#>
Instance Methods
func sendProjectile()
<#Description#>
func soundEffectAction(effect: GameSound?) -> SKAction
<#Description#>
func update()
<#Description#>