enum actionType
case all
case attack
case death
case idle
case initial
case move
case none
case toss
init?(rawValue: Int32)
enum animationFrequency
enum animationMoveDirection
enum characterClassType
enum characterType
enum clubAttachment
enum collisionTypes
enum configType
enum deviceName
enum enemyStateType
enum executeStateType
enum fieldList
enum groundBaseType
enum groundPhysicsAngleType
enum imageScaling
enum imageType