enum enemyStateType
case Attack
case Die
case Idle
case Initial
case Jump
case Move
case None
init?(rawValue: Int32)
enum actionType
enum animationFrequency
enum animationMoveDirection
enum characterClassType
enum characterType
enum clubAttachment
enum collisionTypes
enum configType
enum deviceName
enum executeStateType
enum fieldList
enum groundBaseType
enum groundPhysicsAngleType
enum imageScaling
enum imageType