enum groundBaseType
case BrightWater
case Ground
case Lava
case MuddyWater
case None
case Spike
case ToxicGreen
case Water
init?(rawValue: Int)
enum actionType
enum animationFrequency
enum animationMoveDirection
enum characterClassType
enum characterType
enum clubAttachment
enum collisionTypes
enum configType
enum deviceName
enum enemyStateType
enum executeStateType
enum fieldList
enum groundPhysicsAngleType
enum imageScaling
enum imageType