enum collisionTypes
case collectibleTouched
case enemyTouch
case floatingFloor
case floor
case floorAboveGround
case humanPlayer
case none
case objectCausesDamageAllSides
case objectCausesDamageAllSidesIgnoreCollision
case objectCausesDeath
case objectRope
case objectToObject
case projectileThrown
case staticObjectBody
case staticObjectBouncible
case staticObjectMovable
case staticObjectSpecialHandling
case staticObjectTouched
case surroundingsContact
init?(rawValue: UInt32)
enum actionType
enum animationFrequency
enum animationMoveDirection
enum characterClassType
enum characterType
enum clubAttachment
enum configType
enum deviceName
enum enemyStateType
enum executeStateType
enum fieldList
enum groundBaseType
enum groundPhysicsAngleType
enum imageScaling
enum imageType