enum executeStateType
case Climb
case Die
case GroundSlam
case Idle
case IdleBlinking
case IdleClimb
case IdleSlashing
case IdleThrow
case Initial
case Jump
case Move
case RunSlashing
case RunThrow
init?(rawValue: Int32)
enum actionType
enum animationFrequency
enum animationMoveDirection
enum characterClassType
enum characterType
enum clubAttachment
enum collisionTypes
enum configType
enum deviceName
enum enemyStateType
enum fieldList
enum groundBaseType
enum groundPhysicsAngleType
enum imageScaling
enum imageType