enum characterClassType
case alien
case enemy
case friendly
case ghost
case none
init?(rawValue: Int32)
func stringValue() -> String
enum actionType
enum animationFrequency
enum animationMoveDirection
enum characterType
enum clubAttachment
enum collisionTypes
enum configType
enum deviceName
enum enemyStateType
enum executeStateType
enum fieldList
enum groundBaseType
enum groundPhysicsAngleType
enum imageScaling
enum imageType