enum objectClassType
case alternateScene
case alternateSceneLock
case artifact1
case artifact2
case artifact3
case barrel
case barrelDamaged
case barrier
case blackBouncibleFlyingBomb
case bladePost
case bombExplosion
case boulderDrop
case boulderDropStop
case bouncingCactus
case bouncingMushroom
case bouncingMushroomBrown
case bridge
case bucketDrop
case cartWithWheels
case caveCart
case checkpoint
case coin
case conveyor
case conveyorPlatform
case crateDamaged
case darknessEnd
case darknessLighted
case darknessStart
case dropBlock
case dropRotatingObject
case enemyArrow
case enemyFireball
case enemyOneSlash
case fallingBomb
case fallingChandelier
case fallingDrip
case fallingStoneTrap
case floatIslandDisappear
case floatingAttackWeapon
case floatingBomb
case floorAboveGround
case floorSubstitute
case healthBanana
case heroArrow
case heroFireball
case hideOnTouch
case hollowTree
case keepAwayKing
case killingBladePost
case killingContraption
case lever
case mirage
case mirageGoggles
case mirageLightBeam
case movingPlatform
case none
case parachuteBomb
case pendulumSwing
case puzzlePiece1
case puzzlePiece2
case puzzlePiece3
case redBouncibleFlyingBomb
case rope
case ropePlatform
case rotatingBlade
case shield
case shieldTimed
case shopEncountered
case shopEntered
case springboardMushroom
case springboardMushroomRed
case stoneSpike
case swingingBlade
case tntBarrel
case tornado
case trapDoor
case tutorialGroundSlam
case tutorialJump
case tutorialRopeJump
case tutorialSlash
case tutorialTouched
case winchOscillate
init?(rawValue: Int32)
enum actionType
enum animationFrequency
enum animationMoveDirection
enum characterClassType
enum characterType
enum clubAttachment
enum collisionTypes
enum configType
enum deviceName
enum enemyStateType
enum executeStateType
enum fieldList
enum groundBaseType
enum groundPhysicsAngleType
enum imageScaling