enum projectileType
case arrow
case bullet
case fireBall
case laser
case light
case none
case ray
case spell
case water
init?(rawValue: Int32)
enum actionType
enum animationFrequency
enum animationMoveDirection
enum characterClassType
enum characterType
enum clubAttachment
enum collisionTypes
enum configType
enum deviceName
enum enemyStateType
enum executeStateType
enum fieldList
enum groundBaseType
enum groundPhysicsAngleType
enum imageScaling